- Hit Points: 8
- Base To Hit: +0
- Saving Throw: 14 – you gain a +4 to saves vs. magic and a +1 to saves vs. death & poison.
- Damage: 1d6
- Deadly Accurate with Missiles The Halfilng gains a +2 to attack when firing missile weapons in combat.
- Near Invisibility When not engaged in combat, Halflings are hard to see and move with almost total silence.
- Hard to Hit: Large creatures are at a disadvantage when attacking a Halfling.
- Languages: In addition to Common Halfling can speak with gnomes and elves.