You are a warrior, trained in battle and in the use of armor and weapons. Perhaps you are a ferocious Viking raider, a roaming samurai, or a medieval knight. Whatever type of Fighter you choose to play, you will probably end up on the front lines of your adventuring party, going toe-to-toe with dragons, goblins, and evil cultists, hacking your way through them and taking the brunt of their attacks.
- Hit Points: 9
- Base To Hit: +0
- Saving Throw: 14 – you gain a +1 to saves vs. Death and Poison
- Damage: 1d6+1
- Cleave: The Fighter may make an additional attack immediately after dropping a creature to 0 hp. In melee, the Fighter may move up to 5’ before this attack. With missile fire, the Fighter may target a creature within 5’ of the original target. The Fighter may cleave a number of times per round equal to the Fighter’s level.
- Strength for melee: The Fighter may add its Strength bonus to melee to hit rolls and damage.
- Strength bonus for XP: The Fighter gains a bonus or penalty to experience points earned based on their Strength. See the Universal Ability Bonus chart.